Installing the BNR Controller

ButterflyNetRender must be installed in the correct sequence in order for it to function as expected.

The ButterflyNetRender Controller MUST be installed and configured BEFORE any ButterflyNetRender Clients are installed.

(NOTE: to use the LightWave Wizard feature - The configuration process will require access to the LightWave Programs and plugin directories.)

(For LightWave configuration - The ButterflyNetRender Controller should be installed on a machine which has Lightwave installed on it. - That way the LightWave Install wizard can build the shared plugin directory - windows only)

Run the controller setup exe on your designated machine. Follow the installation prompts, and then launch ButterflyNetRender.

First ButterflyNetRender will prompt for which Platform you will be setting up 
(If you are going to use the OSX or Linux clients – make sure you select them here)

(Optional) If you are upgrading from ButterflyNetRender 3 - You you can select the 'bcontrol.cfg' file to read all the render settings that are already set.

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If you selected LightWave, then ButterflyNetRender will prompt if you want to use the Automatic LW Plugin/Configure setup:
 

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If you Select Skip, ButterflyNetRender will go right to the Configure Platform Paths Dialog box, otherwise it will prompt for the 'Root' Directories' of the Local version of LightWave and the Network Path. - And Configure the LightWave system.

(NOTE: Maya and other platforms will not use this wizard - so you can select Skip if you are not using LightWave.)
 

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Now set up the paths to the Lightwave folder and network/shared content location.

The Copy and Modify Plug Paths will copy and rewrite the configuration files as well as copy the LightWave plugins that will be used for the render farm (this may take some time).

This option locks the render farm to its own copies of the selection of plugins in the
lwext.cfg at the time of configuration. If you add new Plugins - Make sure you run the Update Plugins options to update these.

NOTE: Make sure the 'BNR Shared Network Directory' is already created on a File Server and that this folder will be accessible by all the RenderNodes.

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Now Confirm the directories where the LightWave Programs and LightWave cfg files are located.
If you are using a Different directory to store you cfg files Please select the 'Change' button and browse to the correct directory where they are located.

 

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Next all the LightWave plugins will be copied.

NOTE: If any of the LightWave plugins are not found - It should be OK to skip because the plugins maybe have not be added during the initial Install of LightWave.

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Now you can confirm the Paths the Wizard created are correct.
And set or change any of the LightWave settings.  You can change these settings later by using the
(Options->Configure Platforms) menu in the BNR Controller.

NOTE: After This Screen - If you have Selected the Linux and/or OSX clients - ButterflyNetRender will prompt for the Lightwave CFG files for these system. Use the cfg files you copied from the Lightwave Installs on these systems.

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Next set up the shared directories, again make sure these are specified as full network address.

NOTE: If you have selected Maya or other Render types, then after this screen you will also see dialog boxes to configure these platforms also.

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E-mail set up. Ensure you use the SMTP address that your e-mail system uses.
Use the test feature to confirm that it works.

If your SMTP Server requires a Login - use the 'Enable ESMTP' option.

Enable Status Reports - The report lists basic render node and scene information.
 

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After you Install - You will see the Registration Message

Please Find the unique "Application ID" in the "Help->Enter Registration Code" menu.
And Login to the BNR Member Site to register your product.

 

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 ButterflyNetRender 4.0 User Guide